

So you've been
practicing and practicing, and finally, you're
ready to record your first demo. But where to
begin? Should you go to a professional studio,
or just try to do it yourself at home? What kind
of equipment and software will you need?
Although everyone talks like they could write
and record an entire album in a weekend,
recording is a surprisingly tricky and detailed
job. Remember that professionals go to school to
learn how to record musicians.
This page is a guide for musicians that already have their own songs and are ready to record them at home. It will cover the basics of the recording process and outlines an ideal home recording setup
What Gets Recorded When
Drums: Generally speaking, it's a good idea to record the drums and percussion first. This will help keep everything on the beat.
Bass: Should be
recorded second, as it's the middle ground
between the basic beat of the drums and the
chords of the rhythm guitar.
Rhythm Guitar: Gets
recorded third, as it's the foundation for the
lead guitar.
Lead Guitar: Follows
the rhythm guitar, and will give direction to
some of the vocalist's melodies.
Vocals: Very last, as the vocalist will be able to wrap melodies around the bass and rhythm guitar's chords, and the lead guitarist's soloing melodies. This will be the most difficult part of the recording.
Mixing:When it comes to
mixing volume levels and other audio dynamics,
one needs to take several things into
consideration. First, which instruments should
be heard the most? In a guitar-focused rock
band, one may want to give the lead or rhythm
guitar more prominence. In funk or dance music,
the bass may want to be given more space.
However, certain instruments may also need more
focus at different times in the song. If there
is a banjo playing in the background in a rock
song, but it eventually gets a solo part, one
may want to increase the volume at the point of
the solo.
The second thing to
consider is special effects and left-right
panning. Should the guitar be given a delay
effect at some parts? Perhaps the bass may need
a flange effect, or backing vocals should pan
from left to right during the bridge?
Another important thing to keep in mind is
the master volume level. At no point in your
song should the listener need to abruptly turn
down the volume for fear of breaking his/her
speakers
Your Studio
Based on your budget
and space available, your home recording studio
layout and design will vary. What really affects
your home studio is the type of instrumentation
you intend to record. For a guitarist, you could
use a computer, audio interface, amplifier,
guitar and a dynamic mic. For more advanced
music composition, you could add a hardware
mixer, keyboards, drum machines, variety of
different microphones, VST software and
percussion instruments.
Putting together a
small studio at home is relatively inexpensive
compared to the price of hiring a professional
studio. The power of modern computers gives you
a huge variety of recording options and the
computer has become the centre of home recording
and pro studios. Pro studios buy extra audio
processing equipment like expensive compressors
and outboard effects which will always give them
an advantage over home recording but with a
modest investment the home studio can produce a
recording quality that most people would find
acceptable. All professional musicians usually
prepare demo versions of their songs before they
go into a costly professional studio and this
should also apply to your working method.
- Condenser
microphones are generally used for recording
acoustic guitars and vocals, dynamic
microphones are more suitable for putting up
close to the amplifier speaker. Try not to
buy cheap microphones on the basis that the
technology used is simple and therefore a
cheap microphone will match a quality mic.
The extra cost is reflected in the higher
audio quality of your recordings.
- An audio interface is essential for instruments and microphones. Plugging a microphone directly into the computer's microphone input or a guitar into the line-in input produces poor quality results due to the fact that a computer's soundcard and microphone/line inputs are generally not intended for serious recording projects. Audio interfaces can be an external box using USB or Firewire or an internal PCI card with break-out jacks. External is highly recommended.
The PC you use determines the amount of tracks you can record. A laptop can be useful for portable recording but they rarely match the usefulness of a high specification PC. You should aim for a minimum of 4GB of RAM and the fastest processor that you can afford. If you do choose a laptop get a external 7200 RPM hard drive. ESATA is the best choice but USB 2.0 or firewire will work as well. Audio recording and playback places a heavy demand on the computer's resources and this can lead to timing errors, glitches and less tracks but this has become less of an issue with multiple processor machines. Recording software usually comes with a "multiple processor" enable option. Make sure you have this if you are using dual core processors.
Recording Software:
There are many
companies that supply music recording
software (DAW - Digital Audio Workstation).
Professional studios tend to use Logic Pro
or Pro Tools but the biggest user base is
for Steinberg's Cubase. Logic Pro is
expensive and usually needs to be run on a
computer that has Logic Pro DSP (soundcards)
cards installed; whereas Cubase can run on
any machine using the native sound
capabilities without compatibility issues.
There is a
learning curve associated with music
software and it will take time before you
achieve results that match your
expectations. A good example is the virtual
mixing desk; one aspect of the software that
matches its hardware version down to every
detail. On a virtual mixer you can assign
auxiliary sends and returns, route audio,
set instruments in the stereo field, balance
volumes, automate changes and much more.
All recording
software allows you choose a software driver
from a multiple list. If you have bought an
audio interface and installed the software,
then choose that driver to achieve lower
latency. Latency is caused by the analogue
to digital conversion of the audio signal
and by the processing that takes place
before it is sent to your audio outs on your
virtual mixing desk. This can be quite
disconcerting to the guitarist; a sense of
striking the string but not hearing the
sound until milliseconds later. This is
usually overcome by the audio interface
offering direct monitoring. This bypasses
the software and provides you with a signal
that is not processed. This has its drawback
in that you cannot use any software effects
but these can be applied to your audio track
afterwards.
Here is a list of
sound drivers:
MME: early
Microsoft driver that still appears as a
default in driver drop-down menus. Low
performance makes this unsuitable for DAWs.
DX: Microsoft
multi-media driver designed for improved
graphics and sounds. Offers high latency and
is therefore not suitable for DAWs.
WDM: later
Microsoft driver that offers improved
performance over MME
ASIO: developed
for high performance and low latency. This
driver is recommended for DAWs. ASIO is not
a Microsoft driver and it is essential to
check that the DAW you buy supports the
protocol.
Whether you use
direct injection or mikes, using computer or
traditional 4-tracks, insert the effect
while recording or after the recording, you
will need to have some to bring life to the
otherwise sterile sound.
- Distortion -
what makes electric guitar sound great?
Distortion, that's what. When combined
with proper amount of compression, the
sound will be much smoother.
- Compression
- In terms of direct injection,
compression of an audio signal can help
produce a smooth distortion; this effect
also produce a sustain on the sound.
-
Delay/Echo/Reverb - provide a front-back
aural dimension
- Stereo
chorus - provide left-right aural
dimension.
Some DI-boxes
that is specifically designed for recording
may also have additional circuitry, to help
mimic the sound of some certain cabinet and
the position of the mike.
-
Learn your recording software well and have it ready to go whenever you are practicing. When you have the feeling and are playing well you do not want to be spending most of your time trying to figure out how to "punch in" or "loop record" etc.
-
Create 2 or 3 tracks of acoustic guitars and pan left and right for a bigger sound. The same can be done for vocals.
-
Run midi parts through and amp and record as audio. It can take out some of the canned sound.
-
Back up everything religiously. A project can grow quite large and you want to have all takes available for mixing.

- Music Theory
- Guitar Lessons
- Guitar Chord Finder
- Home Recording
- Guitar Handbook
- Midi Basics
- Keyboard
- Songwriting Tips
- Jam Tracks
- Midi Drum Loops
- Songbooks
- Vocal Tips
- Purchasing A Guitar
- Beginning Guitar - Where to Start
- Tuning Your Guitar
- Fifteen Chords You Must Know
- Basic Notation
- Tablature
- Three Chord Theory
- Chord Progressions
- Strumming & Flat-picking
- Finger Style Guitar
- Barre Chords
- Transposing
- Rhythm Guitar
- Timing - Time Signatures
- Rhythm Charts
- Rhythm Styles
- Chord Charts
- Lead or Melodic Guitar
- Scales & Modes
- Harmony
- Improvisation
- Jazz Styles
- Folk and Bluegrass Styles
- Rock and Pop styles
- Classical Guitar
- Soft Synths
- Soft Samples
- Midi to Audio
- Audio
- Room Acoustics
- Audio Plugins
- Recording Guitar
- Recording Drums
- Recording Vocals
- Microphones
- Pre-Amps
- Mixing
- Effects
- EQ
- Compression
- Mastering
- 16 bit vs. 24 bit

